Solved: Can't weld vertices in Editable Poly mode (only in Editable Mesh mode) - Autodesk Community - 3ds Max
![3DSMAX] Maxscript Change FFD4 Modifier Position to Bottom of stack, retain control vertices — polycount 3DSMAX] Maxscript Change FFD4 Modifier Position to Bottom of stack, retain control vertices — polycount](https://us.v-cdn.net/5021068/uploads/editor/6x/mqaasnrsy25v.jpg)
3DSMAX] Maxscript Change FFD4 Modifier Position to Bottom of stack, retain control vertices — polycount
![My thought so far after switching from 3ds max - Blender and CG Discussions - Blender Artists Community My thought so far after switching from 3ds max - Blender and CG Discussions - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/c/8/a/c8a391999fbeb8b8e6165abbea22d4e79603a835.gif)
My thought so far after switching from 3ds max - Blender and CG Discussions - Blender Artists Community
![In #3dsMax we use FFD in #Blender #meshdeform gives us the same function, changing the mesh shape with a modifier. | 3ds max, Blender comparison, Blender In #3dsMax we use FFD in #Blender #meshdeform gives us the same function, changing the mesh shape with a modifier. | 3ds max, Blender comparison, Blender](https://i.pinimg.com/originals/1f/84/a0/1f84a0956e04f69f4d4d921604d6782c.gif)
In #3dsMax we use FFD in #Blender #meshdeform gives us the same function, changing the mesh shape with a modifier. | 3ds max, Blender comparison, Blender
![My thought so far after switching from 3ds max - #135 by polynut - Blender and CG Discussions - Blender Artists Community My thought so far after switching from 3ds max - #135 by polynut - Blender and CG Discussions - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/b/9/c/b9cdf5f4b900eb519af57fbe1b9eacd00bec518a.gif)