![FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on](https://i.redd.it/1j2p31nrwc161.png)
FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
![Bones get disconnected and relocated to wrong locations - Animation and Rigging - Blender Artists Community Bones get disconnected and relocated to wrong locations - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/6/1/7/61722c25ca4bea166f5275ce3096adc97d87be90.jpg)